Researchers in the Netherlands went looking for the net generation and they came up empty-handed. In Reviewing the Need for Gaming in Education To Accommodate the Net Generation, G. Bekebrede, H.J.G. Warmelink, and I.S. Mayer conclude, "there is little difference, and no statistically significant difference, in active, collaborative and technology-rich learning preferences between the representatives and non-representatives of the net generation. Furthermore, no large or statistically significant differences were found between representatives and non-representatives of the net generation with respect to the value they accorded to gaming in education. Overall our dataset did not fit the expectations raised by the net generation theory, with the percentage of students who fit the criteria being much lower than expected....Based on these results, we conclude that in the Netherlands, as elsewhere, the net generation, characterised as frequent game players and avid users of technology, does not exist."
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