According to Stephen Downes, Jim Shimabukuro, does a "systemic shredding" of my research and other research that is reaching the same conclusions. Well, if by "systemic shredding", he means attacking my motives, misreading our research and selectively choosing the statements and conclusions that support his perspective then he may be right. But if he means that Shimabukuro has systematically reviewed our research and all the other research on this issue and revealed methodological flaws that make our conclusions suspect then he is wrong.
Shimabukuro biggest beef seems to be that our research at BCIT is not generalizable and that our sampling methods are suspect. Well, we never claimed that our BCIT research was generalizable beyond our institution. We make that very clear in all of our written work and presentations. As for our sampling methods, readers can judge for themselves. We followed accepted sampling procedures to produce a random sample of BCIT students. All the details are spelled out in our article.
Shimabukuro then resorts to an attack on our motives. Surely if we are spending so much energy on this research there must be something going on. We couldn't just be doing it because we want to understand the issue better. So he checks my website and finds out I am a Dean and have been in this field for a long time so he concludes, "In short, he has invested a lot of his time and the colleges’ resources in developing and maintaining current practices, and one has to wonder if this track record might explain his efforts to defend the status quo against the real or imagined dangers that the Net Gens represent." This attack is hardly worth responding to but let me just say a) it is not true and b) this isn't just me. I am working with colleagues in three other institutions and there are well-regarded researchers in the UK, the Netherlands, Germany, Spain, South Africa, Australia and the US who are reaching similar conclusions. Links to these studies are available on our research website.
The most annoying part of Shimabukro's "shredding" is his bizarre logic. It goes like this: a) the net generation discourse is one that advocates educational change via educational technology, b) we need educational change and greater use of educational technology, c) by exposing the fact that the net generation discourse is not based on evidence we are opposed to educational change. In his own words:
"Regardless of whether or not Net Gens are different, colleges ought to be looking at ways to use technology to improve learning. In other words, change and improvement, as goals, are independent of generational differences or similarities. To use the lack of difference as justification for continuing business as usual is missing the point of technology altogether. Technology is here to stay, and its presence will only grow exponentially in the coming months and years. This fact alone ought to motivate educators to explore ways to adapt or adopt it in innovative ways. The quibble about Net Gens is, at best, a distraction. "
While I disagree strongly with his deterministic conclusion, I do agree that change and improvement are independent of generation. And that is the whole point of our research: finding out what kind of change is needed, what impact digital technology is having, how students are using it in different contexts and not basing decisions on unsupported generalizations. We are in the midst of in depth interviews with our students about these issues and our findings are quite revealing. So far they confirm our survey findings: our students do not fit the net generation profile, they are not pushing for greater use of technology or radical changes to teaching. Does this mean all is well and nothing needs to be changed? No. But it does mean that making sweeping institutional changes based on the assumption that our students want and need it would be a mistake. Each institution has specific needs that are tied to its particular students, faculty and programs. Change needs to be grounded in the context not hype. But if you're skeptical of me because I've been doing my job for too long, then check out the nearly 30 other studies and articles that have been published from researches in seven different countries.
Saturday, March 12, 2011
Wednesday, March 9, 2011
Another Dutch Study Fails to Find the Net Generation
I missed this article when it was first published late last year but like the one I reported on yesterday, it also comes from the Netherlands and also concludes that framing the issue of digital technology use in terms of generation is simplistic and misleading.
A. van den Beemt, S. Akkerman & P.R.J. Simons in Patterns of Interactive Media Use Among Contemporary Youth investigated patterns of interactive media use by young people in the Netherlands. 2138 students aged 9 to 23 in education levels ranging from primary to higher professional education were surveyed. Using factor analysis, the researchers found four categories of interactive media activities: interacting, performing, interchanging, and authoring and four clusters of interactive media users, Traditionalists, Gamers, Networkers, and Producers were identified using cluster analysis.
They conclude:
The diversity in interactive media use combined with the characteristic aspects of our dataset, imply caution in drawing conclusions about the educational consequences in using these media. The small percentage of Producers among the respondents together with the low means for authoring of the other user groups, indicate that not all of today’s youth are active in interactive media production as described in the Net Generation literature. Furthermore, our respondents did not express preferences for games or social software in a unified way. Thus, these results ask for a made to measure application of interactive media as learning tools. We consider the potential of this application as an important aspect of future analysis.
Unfortunately, this article is also published in a closed journal so good luck trying to access it.
A. van den Beemt, S. Akkerman & P.R.J. Simons in Patterns of Interactive Media Use Among Contemporary Youth investigated patterns of interactive media use by young people in the Netherlands. 2138 students aged 9 to 23 in education levels ranging from primary to higher professional education were surveyed. Using factor analysis, the researchers found four categories of interactive media activities: interacting, performing, interchanging, and authoring and four clusters of interactive media users, Traditionalists, Gamers, Networkers, and Producers were identified using cluster analysis.
They conclude:
The diversity in interactive media use combined with the characteristic aspects of our dataset, imply caution in drawing conclusions about the educational consequences in using these media. The small percentage of Producers among the respondents together with the low means for authoring of the other user groups, indicate that not all of today’s youth are active in interactive media production as described in the Net Generation literature. Furthermore, our respondents did not express preferences for games or social software in a unified way. Thus, these results ask for a made to measure application of interactive media as learning tools. We consider the potential of this application as an important aspect of future analysis.
Unfortunately, this article is also published in a closed journal so good luck trying to access it.
Tuesday, March 8, 2011
No Net Generation in the Netherlands
Researchers in the Netherlands went looking for the net generation and they came up empty-handed. In Reviewing the Need for Gaming in Education To Accommodate the Net Generation, G. Bekebrede, H.J.G. Warmelink, and I.S. Mayer conclude, "there is little difference, and no statistically significant difference, in active, collaborative and technology-rich learning preferences between the representatives and non-representatives of the net generation. Furthermore, no large or statistically significant differences were found between representatives and non-representatives of the net generation with respect to the value they accorded to gaming in education. Overall our dataset did not fit the expectations raised by the net generation theory, with the percentage of students who fit the criteria being much lower than expected....Based on these results, we conclude that in the Netherlands, as elsewhere, the net generation, characterised as frequent game players and avid users of technology, does not exist."
Unfortunately this article is published in a closed journal so if you want to read more than the abstract and you don't belong to an organization that has bought a subscription, you will have to pay.
Unfortunately this article is published in a closed journal so if you want to read more than the abstract and you don't belong to an organization that has bought a subscription, you will have to pay.
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